The house is deserted.įrom here onward, the game is essentially a detective story with you as the investigator. You show up on the doorstop fresh from the airport early in the morning on 7 th June 1995, but bizarrely, nobody’s there. Whilst you were away, your family have moved into a new, rather sinister-looking house at 1 Arbor Hill, previously owned by your father’s uncle, Oscar Masan. You are Kaitlin Greenbriar, a 19-year-old who has just returned from a year’s travelling in Europe to her family home in Oregon. The setup of Gone Home is remarkably basic. Whilst many players will inevitably find the gameplay aspects lacking, Gone Home is a masterpiece of environmental storytelling which manages to weave an involving story by using purely in-game clues. Gone Home is a singular video game experience which explores this and other themes in a dynamic, intuitive and thoughtful way. Once you’ve left your childhood home and moved into a new one, your original home somehow feels different, even foreign. Home is a peculiar concept that is difficult to pin down it’s a place which is special for everyone and yet nobody really thinks of home in the same way. You can’t beat the phone company, you can’t make a waiter see you until he’s ready to see you, and you can’t go home again.” Whilst his comment was mainly meant in jest, there is a certain truth to the remark that you can’t go home again. During the 1990s, in his column for The Mail on Sunday, author Bill Bryson once remarked “There are things you just can’t do in life.
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